My name is Hector Llanos. I graduated from Full Sail University, and I have worked in various positions in engineering. I have a strong passion for creating and developing video games. My passion are in the follow areas:

  • Tools
  • Pipeline
  • Optimization
  • Architecture
  • Networking
  • Continuous Integration (CI)

Programming and Scripting Languages

  • Bash
  • Windows Batch
  • C++
  • C#
  • C
  • Java
  • Json
  • Lua
  • MEL
  • Objective-C
  • SQL

Noteworthy Tools

  • Maya World Editor
    • Create individual levels
    • Denote unique objects
    • Reference assets via Maya Referencing
    • Exported to custom file format
  • Character Customization
    • Generate a new character during runtime from shirts, heads, and pants
  • Model/Animation/Character Exporter
    • Export assets from Maya using a custom file format
  • Particle System Editor
    • External editor tool to generate visual effects in a custom game engine
  • Asset Automation Exporter
    • Recursively exported every Maya files using FBX
    • Exported every Photoshop file to TGA
    • When there was a change, checked-in exported assets to source control
    • Can generate jobs to export assets for any time interval
  • Asset Reference
    • Identify any asset in any folder for Unity
    • Async load asset from Resources/StreamingAssets/AssetBundles

Engines, API, and SDKs

  • CryEngine
  • Unity3D
  • Havok
  • OpenGL
  • DirectX
  • XNA
  • SVN/Perforce/Git